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Animations

Nathalie Djurberg, Brent Green, and David Shrigley and Chris Shepherd

July 8 - September 10, 2006

close David Shrigley & Chris Shepherd
Still from Who I Am and What I Want
2005

DVD. 7:30 min. ©David Shrigley & Chris Shepherd.

About the Exhibition

Using lo-fi hand-made techniques, the artists in this Hammer Project experiment with various materials to create animated shorts about bizarre and enchanting characters. Swedish-born Nathalie Djurberg moulds clay figures and places them in charged and surreal scenarios; Brent Green, a self-taught animator from Pennsylvania, tells old imaginary tales using ink, transparency films, and live music tracks; and David Shrigley and Chris Shepherd explore the darker recesses of the human psyche using simple pen lines to illustrate a sordid and hilarious tale of a lost soul in search of his identity.

Animations: Nathalie Djurberg, Brent Green, and David Shrigley & Chris Shepherd

By Regine Basha

 

We seem to be living through a luscious blossoming of new animation. From the heights of international mainstream culture to the margins of a regional underground, animation practices and techniques have exploded and proliferated, appearing in such varied forms as Hollywood feature films, short independent films, TV sitcoms, music videos, contemporary artworks, and Internet Quicktimes. By and large, the term no longer carries specific meaning beyond describing a process—that is, to animate is to present or record something in the form of a sequence of moving still images. Thanks to relatively easy access to equipment and a prevailing do-it-yourself culture, animation makers are coming into the field from backgrounds in film, art, architecture, literature, music, and graphic design, and some are completely self-taught.

 

So why has animation become so popular? What does it do that's so special and appealing? In other words, what are its special powers? Certainly the comic potential is a given. The free license to transgress, transform, and transmogrify any person, place, or thing without any explanation has by now allowed for increasingly sophisticated levels of absurdity. Beyond the physical comedy of animation, narrative structure and character development can go in any direction or in all directions at once, piling reference upon reference, meaning over meaning. We've arrived at a point when a mass public has come to accept the validity of a good-natured talking sponge, a bath towel that gets stoned, and an evil dictator reincarnated as a baby, for instance. These may become the allegories, parables, subversive characters, or Greek tragedies of our time. Beneath what used to be recognized as a "dumbing down of our culture" could lie an elaborate narrative strategy that demands a sharpness of mind and eye and a newfound level of comprehension. Or it could just be a dumbing down of our culture. More

Notes
(1) Plasticine is a claylike substance invented in 1897 and used for the first clay-animated film, A Sculptor's Rare Welsh Rarebit Nightmare, in 1908. It remained an obscure medium until the 1980s with Art Pokey’s Gumby. See "Claymation at PWC: History of Claymation," Prince of Wales College.
(2) Hadacol was an elixir with 12 percent alcohol content introduced in the 1940s, which claimed to cure a variety of ailments, including rheumatism, asthma, stomach ulcers, and impotence. See Taylor Jessen, "Fresh from the Festivals: January 2006's Reviews," Animation World Magazine.
(3) Who I Am and What I Want is also a book of drawings by Shrigley. The film contains only some of the drawings from the book.
(4) David Shrigley, in an interview from Argentinian Magazine, 2004.

Regine Basha is a curator and writer currently based in Austin, Texas, where she consults for Arthouse and Fluent-Collaborative.

 

Hammer Projects are made possible with support from The Horace W. Goldsmith Foundation, the Annenberg Foundation, Fox Entertainment Group's Arts Development Fee, the Los Angeles County Arts Commission, members of the Hammer Circle, and the David Teiger Curatorial Travel Fund.